using UnityEngine;
using System.Collections;
public class phone_Transform_localRotation : MonoBehaviour {
Quaternion[] animVar;
float deltaTime;
float startTime;
void Start(){
startTime = Time.time;
deltaTime = 1f/60f;
animVar = new Quaternion[560];
animVar[0] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[1] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[2] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[3] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[4] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[5] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[6] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[7] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[8] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[9] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[10] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[11] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[12] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[13] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[14] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[15] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[16] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[17] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[18] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[19] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[20] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[21] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[22] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[23] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[24] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[25] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[26] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[27] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[28] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[29] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[30] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[31] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[32] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[33] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[34] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[35] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[36] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[37] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[38] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[39] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[40] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[41] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[42] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[43] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[44] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[45] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[46] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[47] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[48] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[49] = new Quaternion(-0.707106f,0.000000f,-0.001327f,0.707106f);
animVar[50] = new Quaternion(-0.707106f,-0.000027f,-0.001300f,0.707106f);
animVar[51] = new Quaternion(-0.707106f,-0.000837f,-0.000488f,0.707106f);
animVar[52] = new Quaternion(-0.707103f,-0.002740f,0.001418f,0.707103f);
animVar[53] = new Quaternion(-0.707089f,-0.005697f,0.004381f,0.707089f);
animVar[54] = new Quaternion(-0.707049f,-0.009675f,0.008366f,0.707049f);
animVar[55] = new Quaternion(-0.706968f,-0.014640f,0.013341f,0.706968f);
animVar[56] = new Quaternion(-0.706826f,-0.020564f,0.019276f,0.706826f);
animVar[57] = new Quaternion(-0.706599f,-0.027415f,0.026141f,0.706599f);
animVar[58] = new Quaternion(-0.706263f,-0.035166f,0.033906f,0.706263f);
animVar[59] = new Quaternion(-0.705788f,-0.043785f,0.042543f,0.705788f);
animVar[60] = new Quaternion(-0.705145f,-0.053243f,0.052019f,0.705145f);
animVar[61] = new Quaternion(-0.704303f,-0.063505f,0.062303f,0.704303f);
animVar[62] = new Quaternion(-0.703229f,-0.074537f,0.073357f,0.703229f);
animVar[63] = new Quaternion(-0.701891f,-0.086299f,0.085144f,0.701891f);
animVar[64] = new Quaternion(-0.700257f,-0.098749f,0.097620f,0.700257f);
animVar[65] = new Quaternion(-0.698294f,-0.111839f,0.110739f,0.698294f);
animVar[66] = new Quaternion(-0.695973f,-0.125519f,0.124448f,0.695973f);
animVar[67] = new Quaternion(-0.693268f,-0.139731f,0.138692f,0.693268f);
animVar[68] = new Quaternion(-0.690153f,-0.154415f,0.153409f,0.690153f);
animVar[69] = new Quaternion(-0.686609f,-0.169505f,0.168535f,0.686609f);
animVar[70] = new Quaternion(-0.682622f,-0.184932f,0.183997f,0.682622f);
animVar[71] = new Quaternion(-0.678182f,-0.200621f,0.199725f,0.678182f);
animVar[72] = new Quaternion(-0.673286f,-0.216497f,0.215639f,0.673286f);
animVar[73] = new Quaternion(-0.667939f,-0.232480f,0.231663f,0.667939f);
animVar[74] = new Quaternion(-0.662151f,-0.248492f,0.247716f,0.662151f);
animVar[75] = new Quaternion(-0.655941f,-0.264453f,0.263718f,0.655941f);
animVar[76] = new Quaternion(-0.649334f,-0.280284f,0.279592f,0.649334f);
animVar[77] = new Quaternion(-0.642362f,-0.295910f,0.295260f,0.642362f);
animVar[78] = new Quaternion(-0.635065f,-0.311258f,0.310650f,0.635065f);
animVar[79] = new Quaternion(-0.627486f,-0.326259f,0.325694f,0.627486f);
animVar[80] = new Quaternion(-0.619676f,-0.340852f,0.340329f,0.619676f);
animVar[81] = new Quaternion(-0.611687f,-0.354979f,0.354497f,0.611687f);
animVar[82] = new Quaternion(-0.603576f,-0.368589f,0.368148f,0.603576f);
animVar[83] = new Quaternion(-0.595403f,-0.381639f,0.381238f,0.595403f);
animVar[84] = new Quaternion(-0.587227f,-0.394090f,0.393728f,0.587227f);
animVar[85] = new Quaternion(-0.579109f,-0.405913f,0.405588f,0.579109f);
animVar[86] = new Quaternion(-0.571108f,-0.417081f,0.416792f,0.571108f);
animVar[87] = new Quaternion(-0.563283f,-0.427576f,0.427321f,0.563283f);
animVar[88] = new Quaternion(-0.555692f,-0.437383f,0.437161f,0.555692f);
animVar[89] = new Quaternion(-0.548389f,-0.446492f,0.446301f,0.548389f);
animVar[90] = new Quaternion(-0.541426f,-0.454897f,0.454735f,0.541426f);
animVar[91] = new Quaternion(-0.534855f,-0.462594f,0.462458f,0.534855f);
animVar[92] = new Quaternion(-0.528722f,-0.469580f,0.469468f,0.528722f);
animVar[93] = new Quaternion(-0.523073f,-0.475854f,0.475765f,0.523073f);
animVar[94] = new Quaternion(-0.517950f,-0.481416f,0.481347f,0.517950f);
animVar[95] = new Quaternion(-0.513393f,-0.486264f,0.486213f,0.513393f);
animVar[96] = new Quaternion(-0.509441f,-0.490395f,0.490360f,0.509441f);
animVar[97] = new Quaternion(-0.506131f,-0.493805f,0.493782f,0.506131f);
animVar[98] = new Quaternion(-0.503498f,-0.496484f,0.496471f,0.503498f);
animVar[99] = new Quaternion(-0.501576f,-0.498422f,0.498416f,0.501576f);
animVar[100] = new Quaternion(-0.500399f,-0.499601f,0.499600f,0.500399f);
animVar[101] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[102] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[103] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[104] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[105] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[106] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[107] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[108] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[109] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[110] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[111] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[112] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[113] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[114] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[115] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[116] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[117] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[118] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[119] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[120] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[121] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[122] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[123] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[124] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[125] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[126] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[127] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[128] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[129] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[130] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[131] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[132] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[133] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[134] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[135] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[136] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[137] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[138] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[139] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[140] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[141] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[142] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[143] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[144] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[145] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[146] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[147] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[148] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[149] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[150] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[151] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[152] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[153] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[154] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[155] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[156] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[157] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[158] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[159] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[160] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[161] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[162] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[163] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[164] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[165] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[166] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[167] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[168] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[169] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[170] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[171] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[172] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[173] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[174] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[175] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[176] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[177] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[178] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[179] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[180] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[181] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[182] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[183] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[184] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[185] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[186] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[187] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[188] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[189] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[190] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[191] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[192] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[193] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[194] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[195] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[196] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[197] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[198] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[199] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[200] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[201] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[202] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[203] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[204] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[205] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[206] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[207] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[208] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[209] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[210] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[211] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[212] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[213] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[214] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[215] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[216] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
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animVar[434] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[435] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[436] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[437] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[438] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[439] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[440] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[441] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[442] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[443] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[444] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[445] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[446] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[447] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[448] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[449] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[450] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[451] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[452] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[453] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[454] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[455] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[456] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[457] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[458] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[459] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[460] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[461] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[462] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[463] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[464] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[465] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[466] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[467] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[468] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[469] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[470] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[471] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[472] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[473] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[474] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[475] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[476] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[477] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[478] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[479] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[480] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[481] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[482] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[483] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[484] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[485] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[486] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[487] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[488] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[489] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[490] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[491] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[492] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[493] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[494] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[495] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[496] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[497] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[498] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[499] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[500] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[501] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[502] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[503] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[504] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[505] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[506] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[507] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[508] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[509] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[510] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[511] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[512] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[513] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[514] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[515] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[516] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[517] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[518] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[519] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[520] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[521] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[522] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[523] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[524] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[525] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[526] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[527] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[528] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[529] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[530] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[531] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[532] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[533] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[534] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[535] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[536] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[537] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[538] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[539] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[540] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[541] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[542] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[543] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[544] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[545] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[546] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[547] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[548] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[549] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[550] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[551] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[552] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[553] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[554] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[555] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[556] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[557] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[558] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
animVar[559] = new Quaternion(-0.500000f,-0.500000f,0.500000f,0.500000f);
comp = gameObject.GetComponent<Transform>();
}
Transform comp;
public float numFrame;
void Update () {
numFrame = (Time.time-startTime)/deltaTime;
if( numFrame>=(float)animVar.Length-1 ) {numFrame=(float)animVar.Length-1.01f;}
float alpha = numFrame-Mathf.Floor(numFrame)/deltaTime;
comp.localRotation = Quaternion.Slerp(animVar[Mathf.FloorToInt(numFrame)],animVar[Mathf.CeilToInt(numFrame)],alpha);
}
}
